

My friend who is experiencing the issue with me is HungryBlocko, at: (However, I don't know if it's specifically the CLIENT-HOST connection for just that one CLIENT, or if it's actually because the network platform for the HOST becomes destabilizied and unable to maintain any connection, preventing anyone from joining the game). It appears that once this occurs, the connection between the CLIENT and HOST is killed permanently until the host relaunches the game as well. The CLIENT is never again able to connect to the host, even when killing the program with TASK MANAGER, relaunching, and attempting to join the game through the Online Lobby. The issue is that as soon as we finish a floor, the HOST is able to proceed to the next level immediately after it finishes generating the level, but the CLIENT (we only had 2 people) would be stuck with a black screen stating that it's building floor (X - Y), and it will stick at exactly 0%, with the 60-second timer counting down displaying periodic messages, before it hits 0, and stops.

We are playing Multiplayer, with exactly 2 people (but it's set to have 4 people I don't know if that could be the problem, but as a programmer, I'm aware almost anything could be the issue).Īnother setting we have turned on is the server is Public, and Password Protected (We are not using LAN)
Streets of rogue online multiplayer update#
Hey, my friend and I have been having a consistent issue since the update to 29F.
